Another playable voxel scene made with the Voxel Farm Engine (WIP state), this time using Unity, VoxelStudio and the Unity plug-in (see the other scene in Unreal, Ancient Citadel).
All architecture and terrain are made out of voxels (triplanar mapping and uvs)
Props are regular Unity meshes placed by hand.
Vegetation is spread accross voxel layers and materials using VoxelStudio instance references.
Art assets (props/textures/voxel building/character/animation) comes from me, technical stuff (animator/engine/plugin/shaders) from the Voxel Farm team.
This scene is still only test/example at the moment, to improve the Engine and the Unity plug-in.
Scene rendered and playable in Unity3D.
See voxel building techniques here (using voxelstudio) : https://www.youtube.com/watch?v=FNFZL9yF7DY
More screenshots on twitter : https://twitter.com/adamiseve
See the official site of Voxel Farm if interested : https://www.voxelfarm.com/index.html